Sonder City
An intimate psychological drama — pitched here on artistic merit, for juries, labs, and grant panels.
The film in one sentence
[Protagonist] must [want], but [obstacle] — in a story about [theme], set in [world].
Why this story, why this way
What personal or artistic question the film is actually asking. Why memory, why this character, why now. This is the slide a grant panel reads most closely — write it in your own voice, not marketing copy.
What the film is about, underneath the plot
Two or three thematic threads — memory, trauma, hope, identity, the self as unreliable narrator — and one sentence each on how the story dramatizes them rather than states them.
How memory is made to look like memory
The film's central formal device: the past does not appear as a cutaway or a flashback scene. It surfaces on the character's own face, in the same frame, in real time.
Super 8 / Memory
Warm halation, soft diffusion, gate weave and flicker, gentle lens breathing — memory as something tender and degraded, home-movie warmth.
Nostalgic registerTrauma
No warmth, no softness — heavier vignette, desaturation pulled toward grey, chromatic aberration fracturing the edges. Memory as intrusion, not comfort.
Fractured registerHope
Minimal distortion, slow breathing, near-zero aberration — the same technique, tuned until it barely disturbs the present frame at all.
Gentle registerStills
Who's making it
Bio, prior work, why this story is theirs to tell.
Bio, prior work.
Where the project stands today
Already built
The face-tracked double-exposure pipeline (2D and 3D topology-aware modes) is complete and rendering real test sequences. Color-grading language established across multiple film-stock LUT directions on real footage.
Script stage, casting, financing status — fill in honestly. Panels value a clear-eyed account of what stage the project is actually at.
Where this film wants to premiere
| Festival / Lab | Why it fits |
|---|---|
| [Target festival 1] | [tone / track record with similar films] |
| [Target festival 2] | […] |
| [Development lab, if applicable] | […] |